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Thread Statistics | Show CCP posts - 9 post(s) |
Samsara Toldya
Pator Tech School Minmatar Republic
83
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Posted - 2014.10.24 17:03:55 -
[1] - Quote
Error: "Skills that are currently restricted which will remain restricted: ... Battlecruisers ..."
"Skills which are currently restricted that we will be allowing trial accounts to train are: ... Amarr Battlecruiser Caldari Battlecruiser Gallente Battlecruiser Minmatar Battlecruiser ..."
Now... Cloaking remains restricted. I know you want to protect players who suffer from "afk-camperphobia", but back when I was a Trial I really missed the cloak. I wanted to try exploration and highsec exploration wasn't worth it (if you found anything at all). Lowsec exploration or even nullsec exploration is already hard enough if you don't know the game mechanics, but without cloak deep in nullsec you can't even pause the game for 10 minutes.
Maybe give trial pilots a "TRIAL" sign (like the "WANTED") so noone needs to shiver because cyno is restricted on trials. That way you could give trials cloak... and cloaking your ship is a cool thing, don't you agree? |
Samsara Toldya
Pator Tech School Minmatar Republic
84
|
Posted - 2014.10.24 17:28:00 -
[2] - Quote
CCP Terminus wrote:As for the cloaking, yeah that will most likely lead to a large amount of headaches.
Do they afk-camp Jove space, too? As I said, mark them as Trials, visible to everyone. Trial = no cyno = no brown/yellow pants. Unsure, though, if a trial flag would motivate players to help the "newbro's" - or scam them out of game.
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Samsara Toldya
Pator Tech School Minmatar Republic
85
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Posted - 2014.10.25 17:53:53 -
[3] - Quote
Are those changes in any way related to what you call "new player experience"?
If not, just ignore the rest of my posting.
Maybe you should consider to give a little bit (a whole lot more!) support on what you call "official help channels". I know new players are asked to RTFM! - if there is any. If it isn't outdated. Try monitoring the german help channel for example - see how many ISD/GM/CCP went there to help new players, answer questions or at least stop the neverending smalltalk flooding the channel making it impossible to ask for help from time to time. As far as I remember the last ISD showed up in july We have one GM showing up each time a new release went live (for about an hour) And I think I've seen a CCP twice within the last six weeks.
I fail to see how a battleship (which a trial most likely couldn't afford, fit or use...) is going to keep players interested. Yes, if I can bait him into joining FW with his battleship to kill all those weak frigates there... it may keep existing players motivated. But I do see a bunch of players asking questions about the tutorial, about fitting a destroyer, about what to do - day by day. Best is: You don't need to wait until Phoebe, you could improve the new player experience literally right now.
Give a trial a battleship and you entertain him for a day. Teach a trial to use a battleship and you entertain him for a lifetime. |
Samsara Toldya
Pator Tech School Minmatar Republic
88
|
Posted - 2014.10.27 09:28:18 -
[4] - Quote
CCP Terminus wrote:[T2 Weapon skill were restricted in order to guide players away from training for them. We feel the 5-7 days spend training for T2 weapons can be spent more enjoyably by trial players on numerous other skills, or training for newer ships.
Let's see... Assault Frigates (if Evemon doesn't fool me)
Without remaps and implants we need: our Racial Frigate to V: 11 days and 18 hours Mechanics V: 5 days and 20 hours Power Grid Management V: 5 days and 17 hours
23 days and 7 hours if you want to fly them without gunnery support skills and other uninteresting stuff like capacitor.
Racial Frigate IV to V, Mechanics IV to V and Powergrid Management IV to V alone exceed your (extented) trial period and keep you 20+ days without any progression.
If you think T2 small weapons are a bad choice because it locks a trial 5-7 days withouth progression, think twice about the Assault Frigates you offer them.
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